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AI Game Development OS · private beta · waitlist open

The Games Maker

Build entire games with a team of AI agents — characters, sprites, maps, cards, NFTs, and lore, from a reference all the way to a playable WebGL build. You direct, they produce, you approve.

Limited access during private beta — join the list and we'll open the studio to you.

  1. Reference
  2. Characters & sprites
  3. Maps
  4. Cards & NFTs
  5. Playtest
  6. Playable WebGL
curfluffle · studio
3D Character Creator
Running
2D Map Creator
Ready
TCG Card Designer
Ready
NFT Metadata
Needs review
Narrative
Ready
QA Review
Running
Specialist agents
32
Departments
7
End-to-end pipelines
6
Export targets
Unity · WebGL · Solana

See it in action

From a reference to a playable build — across every surface.

A look at the studio and what it produces. Grabs from real projects, rolling out during the beta.

Direct agents, track builds, approve work
Concept → Meshy3D → Mixamo rig → in-engine
Genre → sprites + levels → live playable build
Card design, rarity, and set completion
Traits, weighted drop, mint + reveal
Low-poly / 2D / historical 3D / FPS arenas

How it's used

You direct. The agents produce. You approve.

A few of the things game devs run Curfluffle for — pick one.

curfluffle · design a card set

You direct

Design a GRUNTS TCG set around the country leaders — balanced across domains.

The agent produces

  • Drafts cards with stats, attacks, weakness, and numbering
  • Builds a numbered set and tracks rarity + completion
  • Battle-tests balance in the simulator before you approve

The studio behind

GRUNTS · World War 0x

See how we build it →

Built for every kind of game

  • FPS
  • Trading card games
  • 2D platformers
  • Top-down / RPG
  • Narrative
  • NFT collections

A whole studio of agents

32 specialist agents across 7 departments — art, narrative, QA, production, card systems. Each owns one job and hands work to the next.

You approve every step

Agents produce drafts, not decisions. A readiness score, a QA queue, and an approval gate keep you in control of everything that ships.

Production Memory

Decisions, canon, and specs live in one approvable knowledge store — so your agents stay consistent as the game grows.

A whole game, end to end

Characters, maps, cards, NFTs, audio, UI, and lore — designed, playtested, and exported to Unity or a live WebGL build.

How it works

Draft, review, ship — in three steps.

1

Direct an agent

Pick a specialist, fill a few typed inputs, and run it — a card, a map, a design brief, an NFT spec.

2

Review the draft

Read the structured output, its readiness score, and its suggested hand-offs. Approve, revise, or send to QA.

3

Save to your workspace

Approved work lands in the right place — Card Library, Map Studio, Roster — ready to build on and export.

Your game, your IP

Built so the work stays yours.

You own everything you make

Every card, character, map, and drop the agents produce is yours — export it, ship it, sell it. No lock-in, no strings.

Private by default

Your projects and drafts are scoped to your account. No one else sees your work in progress.

Never trained on your game

Your prompts, assets, and designs are never used to train AI models. Your ideas stay yours.

Pipelines

End-to-end, from a reference to a shippable result.

Each pipeline chains the right agents and tools, with a guided assistant that tells you the next step. You flow from one stage to the next and approve what ships.

3D characters

  1. Reference
  2. Concept + turnaround
  3. Meshy3D
  4. Texture
  5. Mixamo rig
  6. In-game

2D sprite characters

  1. Reference
  2. Directions
  3. Animation frames
  4. Palette
  5. Export atlas

Map creators (2D & 3D)

  1. Synty folder + reference
  2. Greybox grid
  3. Object placement
  4. Unity build

2D games → WebGL

  1. Pick a genre
  2. Sprites + maps
  3. Playtest
  4. Live WebGL build

Trading-card sets

  1. Design cards
  2. Build a numbered set
  3. Track rarity
  4. Export

NFT drops

  1. Design traits
  2. Weighted drop
  3. Render manifest
  4. Solana mint + reveal

The studio

32 specialist agents across 7 departments.

Each agent owns one job — write the doc, design the card, plan the map, render the NFT, run QA — and hands work to the next. You direct them and approve what ships.

Capabilities

Everything a small studio needs, in one console.

  • 3D characters → Meshy → rig → in-game
  • 2D sprite characters + atlases
  • 2D & 3D map creators (Synty)
  • 2D game builder → live WebGL
  • Trading-card design + numbered sets
  • Deck building + playtesting
  • NFT drops + Solana mint + reveal
  • Camo + weapon skins
  • Factions, lore + leaders
  • Guided setup assistant
  • QA review + Production Memory
  • Full-game JSON export

In active development

Built in the open, shipping regularly.

Curfluffle is in private beta and improving fast. Recently shipped:

  • 3D character pipeline — concept → Meshy3D → Mixamo rig → in-game
  • 2D sprite character creator with animation atlases
  • 2D & 3D map creators from Synty low-poly folders
  • 2D game builder with a live WebGL export
  • TCG card sets that ship as Solana NFT drops
  • A guided setup assistant across every pipeline

Changelog

Shipping every week.

  1. API grows to 33 tools + new marketing pages

    The Curfluffle API now exposes 33 game-content tools; added Pricing, Studios, Security, and a Blog.

  2. Public API v1 + smarter battle sim

    Shipped a versioned HTTP API with a typed client; the TCG battle sim now applies status effects, abilities, and conditional damage.

  3. Style Forge — 14 art styles

    Convert one character into pixel eras, 2D looks, and 3D, with per-game default styles and per-view approve/refresh.

  4. Homepage, legal, and SEO

    Public homepage, Privacy/Terms/Contact, sitemap/robots, and a generated social share image.

Games in production

Real titles being built with Curfluffle.

The GRUNTS / World War 0x universe and more — each spun up whole from a template, then produced by the agents.

Allegedly

Story

A narrative game set in a low-poly Vancouver — premise, canon, and branching beats.

Purgatory 2D

2D

A 2D side-scroller — sprite the cast and block out levels.

Grunts TCG

TCG

A GRUNTS trading card game — cards, rules, and balance.

Grunts 2D Leaders Mode

2D

A roster of GRUNTS leaders — portraits, voice, and renders.

Animal Tracks

2D

A top-down exploration game set in Banff — cast, maps, and world.

Dublin Rising

Story

A historical narrative game in 1920s Dublin — world bible, beats, and dialogue.

FAQ

Questions, answered.

Do I need to know how to code or make art?

No. You direct specialist agents with a few typed inputs; they produce the drafts — characters, sprites, maps, cards, NFTs, audio, lore — and you approve what ships.

Who owns what the agents make?

You do. Every card, character, map, and drop is yours to export, ship, and sell. No lock-in.

Do you train AI on my game?

Never. Your prompts, assets, and designs are not used to train models. Your ideas stay yours.

What kinds of games can I make?

FPS, trading-card games, 2D platformers, top-down / RPG, narrative games, and NFT collections — the pipelines are built for each.

What can I export to?

Unity and a live WebGL build for games, plus Solana for NFT drops. Whole-game state exports as JSON.

Can another app use Curfluffle's tools?

Yes — a versioned HTTP API exposes the game-content tools so another app (like grunts-app) can generate cards, drops, characters, maps, and more with an API key.

Is it free right now?

Curfluffle is in private beta. Join the waitlist and we'll open the studio to you — we'll share pricing before anything is charged.

Is my work private and synced across devices?

Your work is scoped privately to your account. During the beta it's stored in your browser, so export anything you want to keep — cross-device sync lands as we move to a hosted database.

Run your studio with AI.

Curfluffle is in private beta. Join the waitlist and we'll open the studio to you soon.